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 Post subject: Updated Lancer Guide
PostPosted: Tue Jan 09, 2018 12:39 am 
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Ruler of Flame
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Joined: Thu Aug 20, 2015 9:56 am
Posts: 91
Location: Serbia, Paracin
Greetings
Greetings my friends thank you for sparing some time to read this guide. Before i start i wan't to say that lancer is really complex hero to play and is really much gear dependable character so it takes some time to learn how to play her well. If you can't figure out combo for lancer and how to use it, you are on right place to learn. Even after reading this guide keep in mind that this is only basic, just explained spells/combos/etc stuff, but there are thousands of different situations you may end up in, and they gonna all require different combinations, so this is just to kinda illuminate your path, but at the end you are the one that make decision and choose which one you gonna take.This is up to date lancer guide as of version S4v0.14p.


Naomi Mercedes
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Stats/pros,cons
Lets start with lancer stats distribution. Since her main stat is strength put all of her stats points into it, but lets not forget lancer now benefits from agility too because it gives you more chance to do critical strike on your auto attacks and on your "Q" which is your main source of damage, but you will get agility from items and buffs and more so go with full strength stats distribution. Intelligence is useless on Lancer because you don't even have mana but instead of it you got ki which auto regenerates as you level up your R skill regardless of how much intelligence points you have.

Scale for lancer main source of damage goes like this: Critical chance>strength stats>spell damage. Critical multiplier and other things are nice but less important.

As all heroes Lancer have things where she excels at but at same time some things where she is not the best choice. Of course she is very useful.

pros-> nice damage over time(dot), extremly mobile hero, decent sustain, anti magic shield break.

cons->low burst damage, not so tanky, little slower on leveling than other str/agi heroes, limited stuns.


Spells
Ok now when you know in general about advantages and disadvantages of new reworked lancer lets move on to spell explanation. Spells will go in this order: D,Q,W,E,R,T,F.


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D---> Your D spell is one of your main damage source, it empowers each of your auto attacks to deal magic dmg that scales with your strength for period of time and also if chain casted properly it empowers your other spells aswell, for example if chain casted with Q you will depending from what range you casted Q have for max 21 seconds higher % chance to do critical strike on that target. You will mostly be empowering this spell if you are ''support lancer'' when there are 2 lancers in your team, this is where it shines most, otherwise than this you will mostly be empowering your W spell.

Q---> Your main dash spell, deals more damage based on distance you travel while using it, very useful for dodging stuff,
also its part of your main damage combo, use it wise. Duration of your enchanted Q buff depends on range from how far away from target you were when you used your Q. On max range duration of your Q buff is 21 second.

W---> Your most important spell, with empower from D it gives you pure damage on your next Q cast, and also refresh D duration, slows boss that is caught in its range, so use it wise, can act as hold mechanism for bosses.

E---> your debuff spell, when empowered with your D it incrase taken damage for 5% on target it's used. Care for it's duration since its nerfed now, so as soon as one debuff expire be ready to apply new one. Can break anti magic shield, and is one of few spells that mini stun so use it wise.

R---> Your healing/damage reduction spell, greatly increase your survability, can dodge stuff with it if your Q is on cooldown,
if you got Plates/Creation removes negative buffs from you on each cast, doesn't have empowered version, very useful use it wise.

T---> Your damage/buff spell, increase your and your allies strength by 10% for duration when empowered with your ''D'',
if you Tiberius it increases even more and does more damage. Same as E got mini stun on it. Mostly use it to buff yourself so you can deal more damage with your other spells. Also cancelable cast if you press "H" while channeling cast.

F--->Very big aoe ultimate, if target/s on which you cast it are in middle does alot more damage, have bigger stun than your E/T spells, and also when you cast it you instantly get max ki, and heal a portion oh hp. Same as your ''R'' doesn't have empowered version.


Combo and strategy
For reworked lancer combo there exists couple of them.

Lancer main damage source is her ''DWRQ'' combo aka pure damage combo. You perform this combo by casting your ''D'' followed by your W and then using ''RQ'', ''R'' to get distance from your target so you maximize your ''Q'' damage. Lets not forget that your ''Q'' can always do critical strike duplicating your damage. Keep in mind to always wait 3 seconds between ''D'' and ''W'' cast so you maximize your damage output.

There is another combo. This one you do by using DRQ on target, with this you apply 50% more chance to crit with spear and you use your R before Q because Q duration depends on distance from which you used it. R gonna give you max distance and so Q buff will last for 21 second, don't chain cast W here. When your D gets off cooldown now use DWRQ combo and you will have high chance for Q critical (~90% with end game gear) but its harder to use this combo in end game bosses and its also not big difference than normal DWRQ combo.

Lancer aswell got other combo which is DQW, but since newest nerf lancer got its really bad since even 1st combo got nice damage nerf. This combo is now only worth using if there are 2 lancers in game which will be explained a little more down.

Also again no matter what make sure to always buff yourself with DT and use DE on target you are going to attack so you can maximize damage.

Also pure damage combo is really good to use when you have more than 1 target to attack (for example on ancient ent boss fight, all those filthy ents!) just group them and use DW followed by RQ but dont use Q on target, cast it behind them so you slash them all and every target you slashed will get pure dmg ^^. It's great how lancer Q can be used both on target but at same time as dash so use it wise!

Your R spell is pretty useful and be sure to never have your ki at 100 because you won't have passive hp regen then. Can always serve as escape mechanism if your Q is on coldown and you got slowed or don't have enough movement speed to dodge stuff. Also with close to end game gear you can pretty much tank alot of nukes coming from bosses like storm from ancient ent, coil from zombie lord acolute, samael nuke in box and alot more.As of latest map version its cooldown is 1.5sec and ki usage is 35.

Since your E and T duration got nerfed you gotta watch for timings now and try to instantly reapply buffs/debuffs since E debuff and T buff duration is 40 seconds.

In general with lancer you are decent damage dealer now, with some small sustain.

This is not so important but combo for ultimate doesn't exist anymore, best you can do is buffing yourself with DT using DE on target and depending on your armor (if you have Creation) getting stacks from it and using ultimate at the end. But don't let this bother you, you do much more damage now than you could do with old lancer.

Also you might have noticed that with 2 lancers in game you don't always get pure dmg on your Q even after you used your empowered W, you might think that 2 lancers in game is bad because of this, but its quite opposite. Main reason why sometimes both lancers in game can't have pure dmg on their Q is because mechanics in game works like that those 2 lancers are being seen as 1 lancer instead. So if you both do dw at same time and later use RQ only the first one who strikes target with Q will have pure damage because your DW combo that allows you to have pure damage on your Q will instantly disappear as soon as first lancer land his Q on it. But this also goes in your favor, because 1 lancer can constantly keep using DQW combo, while other one uses DWRQ, and this way other one will constantly land his Q spell on 50% more chance to crit with spear that you get from your DQ resulting in almost every single time doing critical damage with Q. You can also both do pure combo, how you do this, by waiting for 1 of you 2 lancers to 1st finish with his combo and then you casting your. For example you engage in boss fight, you wait for other lancer to first do DWRQ, after he done it you do DWRQ, this way you both will have pure damage on your Q casts. Also if in last mentioned situation you both do critical damage this way you gonna do most of damage, but chance for both of you to crit is not so high and mostly will either end in only 1 doing crit or none of you gonna land it. Best option is 1 lanc use DQW, and other one use DWRQ, this way other one always gonna have critical strike and you will still be doing nice damage if you got gear with your DQW combo, and like this you gonna have maximum damage output with 2 lancers in game.


Gear and explanation
For Gear you should always choose items that give you critical chance because its your main source of damage since both your auto attack and Q pure damage critical depends on it and if possible but less important items that give you both bonuses for str/agi stats. Again you are very gear dependable hero so without it you won't be able to do much. (On early game just get whatever you can, i will mostly start from mid to endgame gear)

Weapon-> For mid game try to get either Winter's Tear or Corruptor and use them until you can craft Aglaia which is pretty much your best mid/high game weapon because of all stats buff speciality, making lancer buff all stats and with this helping team damage too, but Death Scythe is not bad option either, because of passive, and both str/agi bonuses, which if lucky with proc's could give you more damage than with Aglaia. For end game you gonna aim for Tiberius which is lancer main weapon and pretty much main source of damage, having great stats, pure damage,
proc after each spell cast, heals and active which is pretty useful.

Helm-> For early to mid game helm its pretty much either Helm of Battle or Archangel Halo they both have anti magic shield which will benefit you almost always, and have nice damage/speed aura. If you get Crown of Fervor from Flame Nightmare its not bad either but it was more suited helm for old lancer because new lancer is more auto attack based so Halo/HoB is much better choice. Later in end game you might want to upgrade your Halo/HoB to HoJ (Halo of Judgment) which gives you small damage boost and shorter cooldown on anti magic shield. Also now since Creation active got changed from anti magic shield to 100% magic resistance HoJ and Creation doesn't share cooldown anymore and they make nice combination. Also with newly added items we got Horn of Devil which doesnt have anti magic shield but is greater damage boost than HoJ. As of latest map version there is Helm of Thunder God which is upgrade from Horn of Devil and requires newly added boss ''Thunder God Valtora''. Its really great damage boost for you because it gives you alot of critical chance, (something like old EoW) but at same time comes with great penalty of nice bonus damage taken which can prove fatal on end game bosses. For helms there is not really some ''end game helm'' it all depends on your play style going for HoJ will mean less damage but greater survability, and going for Thunder Helm will mean more damage but much less survability, so if you still favor damage more you should try to counter that bonus damage taken with some other items, mostly rings and for that i suggest you 1 of these 3 rings: Ispion, Ruined ring (got damage reduction, aoe heals, and nice healing auras for you and your teammates), Ring of Revival (upcoming ring, really nice sustain, revive you on deathe with full hp/ki, badass active with really low cooldown, same as ispion if im not wrong 45sec), or Heaven Fist (another upcoming ring, less survability than previous two, but also greater damage than both of them), so again its basically on your own decision and your gameplay style. If you want some "balance" you can craft Crown of Serenity which gives you less critical chance than Thunder Helm but gives more stats, movement speed and more armor.

Armor-> For early armor aim for Earthen Plates because its simply best early-mid game armor for lancer having great speciality for lancer that allow you to instantly heal portion of your hp when you use your R and having debuff clear is great specially on bosses with hard debuffs like Zombie Lord, Shadow Dragon, you pretty much wont need anything more. For endgame armor aim for Creation best armor for lancer and it's upgrade of Earthen Plates boosting speciality and having great active to help not only you but you allies too making it even more better. Beside Creation which is best armor for lancer in my opinion, there is newly added armor called ''Hades, armor of Despair'' which is second only to creation, but provides alot more damage than Creation and is really nice damage boost, both for yourself and for team so you can craft it if you feel like playing more seriously since you gonna lose debuff clean that comes with speciality that Creation offers. Also it would be nice if you have atleast 1 Hades per team i though alot about Creation and Hades and at the end i came to conclusion Creation is overall still little better than Hades but its great to have 1 Hades per team because of debuffs and all stats buff.

Ring-> For rings there are not many choices you can take. Make Latea for early-mid game, it have nice stats nice passive, that periodically block 1 instance of damage, can save you sometimes, and pretty much outshines other rings, also aim for Ancient Hourglass which is really good ring for lancer. Hourglass is such op ring on lancer considered from how easy boss it is dropped and compared to other rings in game that are much harder to get/craft but doesn't benefit lancer very much. Also having those 2 more strikes each 3 seconds and random spell refresh each 30 seconds is pretty op specially for lancer which is not like other heroes that mostly benefit if they only get their T refreshed, but for lancer its either D,Q,W both of these spells will greatly increase your damage if you get them refreshed with Hourglass active. Hourglass is moce because you need refresh on any 3 spells mentioned up but main deal with hourglass is when you use DQW to get refresh on W, then you can perform pure damage combo once more since your W have longest cd from 3 mentioned spells above and you usually wait for it most of time. For end game go for either Heaven Fist, (which will provide you with more auto attack potential, its another upgrade of Hourglass) its really good ring specially because it has damage reduction which can counter increased damage taken from Thunder Helm, or if you love rng more then go for Latea, ring of overlord which is not so hard upgrade of Latea and gives 10% chance for 40% bonus damage on every damage instance and still has latea passive (absolute protection) on top of it.

Wings-> For wings its pretty simple. Make Cape of Corrupted Flame which is pretty much your best early-mid game wing because it's passive pairs really good with your end game items like Tiberius and Halo of Judgment and it pretty much outshine every other wings until Protector of the Skies if you get lucky with Samael, but as end game wings you will be making Cloak of the Fallen Shadows which is upgrade of Cape of Corrupted Flame having it's passive mega boosted and is currently best wing for lancer. Making Soul of the Dead is not bad idea too, yes you gonna lose damage but if you are new to high runs like Shadow Dragon or Zombie Lord you might die on begin so take SOTD which have revive if you end up dying so it will help you until you learn boss fight.

I took screenshots of items together with their description that are suitable to craft on lancer, and also to make it little easier for you guys. Crafting recipes for specific item you can either find on Dragon56784 item posts or on FuryKick one: http://www.twrpg.com/forums/viewtopic.php?f=3&t=1666; http://www.twrpg.com/forums/viewtopic.php?f=3&t=2869

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Lancer Skeleton King Guide
For Skeleton King use your DT to buff yourself and your teammates when SK timer of 45 sec's expire to get ready for fight. Your T buff got longer duration now (40 seconds) and your D got lower cooldown so there is no need to use it earlier like it was before. When fight begins use your DE combo on SK to increase his taken damage.You might notice that you got great dodge mechanism for SK stomps which is your R. You can maximize your damage output now and just when SK is close to stomp just press R and you will get knockback for 600 range behind yourself which is out of SK stomp range. Care to not get silenced because then you won't be able to use your spells. Constantly keep doing DWRQ combo or DQW combo if there is other lancer in game it all depends on how you agree to do stuff. You can dodge stomps and rain pretty easy now with your R but same with your Q which got longer range and is easier to use for dodge than your R. You can dodge rain/stomp if you time your ultimate good but no need for that anymore since you got 2 spells that have such low cooldown.

Don't use your ultimate to suicide, use it either to proc stomp and survive or to just deal damage with it to make it faster for next stomp, but never suicide with it, it's pretty bad. Also when you are in skulls area keep spamming your R for damage reduction and heals. It uses only 35 ki so you can afford to spam it and not worry to much because you will regain that lost ki fast. That's pretty much for SK overall its easy boss fight, and with good team he mostly gets overdpsed.


Lancer Ancient Ent Guide
As you might know Ancient Ent got big rework making fight more entertaining than old AE used to be but also making it more complex and harder. Again buff yourself and your teammates with ''DT'' and use ''DE'' on main Ent to make it faster and easier for you and your teammates to get it to 50% of its hp. Care for his stomps and random storms he use and use either your Q or R to dodge them. When he reach 50% of his hp he will then get 100% damage reduction and will summon 2 elder ent's, one on his left and one on his right side.

Tank should hold 1 of these ent's while you dps other one. They have reflection shields which reflect all damage except pure one but luckily those shields can be broken with your E so save it mostly when they use these reflect shields. Trick is to kill one of these two elder ent's fast so main ancient ent gets in normal state so you can dps him again. Killing order is mostly like this: 1st elder ent-Main Ancient Ent-2nd elder ent. Care for elder ent's to not get close to each other as well to not get close to main Ancient Ent because he will start healing rapidly and if he heals back to 100% again when you reach 50% of his hp he will again summon elder ent's, which after 1st time they are killed have greatly reduced drop rate and you will likely get bored and will be thinking to rage quit if it keep happening. Care for elder ent's jumps they use at 77%/33% of their max hp, move away from other elder ent and main Ancient Ent so they don't accidentally jump on each other killing other players and healing other of their green buddies. Also collect green orbs that will constantly keep spawning as you fight Ancient Ent and they will heal elders as well as main Ancient Ent if they reach them. They deal quite the damage to the one who is taking them so try to time it so you get knockbacked with your R right on them, so you will have your 60% damage reduction when you take them.

Also when you kill elder ents they will spawn small giant ent's, here you use your pure damage combo as explained above. That's pretty much it for Ancient Ent boss fight, you will see it is much better and in my opinion funnier fight than old faggot ent was. You might find drop rates lower but every ent drops some kind of item so its all about if RNG Gods are with you.


Lancer Samael Guide
On Samael boss fight you can depending on your gear do both roles, either boxing or being in main room. For boxing its advised to have Earthen Plates, Latea and some kind of anti magic shield helm to help you survive nuke. In box you 1st lure away red samael by going to corner so he follows you, then you use your Q dash on blue samael and keep attacking him, always waiting for your Q to be ready so you can use both RQ, R to heal and Q to get fast back at same position, nuke if enough gear you can survive just with timing your R but if not use anti magic shield first , then use your ultimate next time. Dodge runes that spawn at same time they do in main room and that's pretty much it, keep repeating this until Samael in main room is killed.

But your main purpose is to be in main room box is your secondary role if there is absolutely no other hero like Crusader/Knight to box instead of you. In main room start again same like on most of bosses, buffing yourself and your teammates with DT and using DE on Samael, you gonna do this in every boss fight because like this you maximize your damage output. In Samael wheels your Q,R spells will come in handy because you can quickly move with them helping you to survive wheel. After 1st wheel is over this is where you usually use your ultimate to proc Samael damage reduction shield(you can use it on 9th thick of wheel so you insta land on him when he finish his wheel), because it's not so big damage anymore and its pointless to use it as finisher, could be used that way only if you have some big overdps team. Care here for him to 1st use his block spell, you don't want for it to block your whole ultimate. Try to see when he is about to use runes(when he stops from auto attacking and casting spells for brief moment, also its like he stands up, that's the sign) so move away at that time from him with either your R or Q also care for his overload because he is immune to stuns then pushes players same like Flame Nightmare overload and will most likely use runes/orbs here, also overload destroys your anti magic shield if you used it before overload so care for this too. If you get name called quickly get away with either your R or Q or if you are caught with it spam your R spell to help you survive.

Survive 2nd wheel use Q/R if you get in bad spot or get unable to move fast enough so you don't die and heal Samael. After 2nd wheel is over if nice team it will be pretty much overdps and he is dead in 5 seconds but if lack damage dps it how much you can then again care for runes and if he cast orbs collect them, you can use your R spell to minimize damage taken from collecting orbs and after he has casted runes/orbs try to finish him before he gets to cast them again.

On Samael boss fight it is crucial thing to always move and get feeling for when he is about to cast spells so you don't end being near him when he casts runes and mega heals himself and even kill some of your teammates or maybe even you.


Lancer Zombie Lord Guide
On Zombie Lord fight, if you are missing heals it is highly advised to have Earthen Plates because they work perfectly on lancer cleaning claws/infection debuffs allowing you to constantly do damage to Zombie Lord without having to worry if you gonna die or not. On 1st phase buff yourself and your allies with DT and use on DE on Zombie Lord and just dps him without using ultimate, keep doing either of 2 mentioned combos depending on gear you have and if dps is low care for craze, and if it happens be ready to use your R,Q to get away from Zombie Lord.

After he dies 1st time wait for all 4 coils to hit Zombie Lord and use your ultimate on 2nd phase to keep him stunned and dps until star/craze happens, if you can manage it is good to as you see star animation to use your R so you take minimum damage from it since it deals global damage and kills everyone who is directly hit by it. After star/craze proc dps Zombie Lord until his second death and back off until he revives again and if all wen't as planed this gonna be his last revive.

On 3rd phase same apply DT buff and DE debuff and dps little until craze proc then back off until craze ends and after it just burst him as soon as possible but if burst is not enough be wary that he gonna cast star/craze 1 more time, care if this happens.

Don't forget that you have limited stuns, but one of them, your E have low cooldown now so if you are taking any acolute try to time it so you always have it ready by the time acolute hit 100 mana to stun him. Also if some of your teammates screw up you can always dash with your Q to stun his acolute instead of him if he is not able to. As Lancer you won't have many problems on ZL boss fight its just you getting used to boss fight and you simply won't be able to die with Earthen Plates, you will in worst case find yourself recalling because all of your teammates died. Just get used to recognize ''craze spell'' (...... FEED MY HUNGER) and don't forget about stars and thats pretty much it.


Lancer Shadow Dragon Guide
As you may know Shadow Dragon was before Death Fiend that was newly added again in The World RPG probably as it's final boss, Shadow Dragon was hardest boss until now. It doesn't have wheel like Samael does, but is much more complex and harder boss than Samael/Zombie Lord are in general. I recommend you before entering this raid to learn about his spells/and fight in general and you can do that by visiting post made by Tplus where he explained all of Shadow Dragon spells and fight in general. Here is link to his post: http://www.twrpg.com/forums/viewtopic.php?f=14&t=2618.

Now lets move on to your job as Lancer. Here you won't be buffing yourself and your team with DT as you used to do in almost every boss fight before. Instead of that as soon as you engage Shadow Dragon you will use your D and wait for Shadow Dragon to cast his ROTR spell that converts all damage into hp, you are going to break it with your E which will be empowered by your D adding bonus damage taken on Shadow Dragon. After this you gonna do DWRQ combo and keep doing it until Shadow Dragon reach 50% of his max hp and heals to full goes to invulnerable state and spawn his mini dragons illusion of himself 1 big on one side and 3 mini on other side. Side on which he spawn them is random.

Usually three mini drakes are killed first, they have only shadow breath ability and its recommended to keep them stun locked until they are dead and to fast burst them so they don't cast it. You go to them use DW on them and RQ but cast your RQ in middle of all 3 mini dragons so they all get pure damage. After it you use your DT to buff yourself and your teammates as well to deal damage to mini drakes. It is not recommended for lancer to use ultimate here if you don't have gather because you won't be able to do full damage, and even with gather it's still pretty wasted compared to using it on big mini drake or main Shadow Dragon. Again it all depends on your team and your team strategy before fight. After 3 mini dragons are dead they will give ''darkness seed'' to all players that are in Shadow Dragon area no matter how far away they are from mini dragons. After some time seed will explode dealing damage and instantly killing players that collide with each other. On this part you just simply separate from each other keep distance until seed is gone, if you are lancer and have Earthen Plates/Creation don't use your R spell because it will instantly clear seed resulting in its explosion and killing all nearby players, with this you will screw fight completely. Instead of this you can use your R when you have wall behind you, this way you gonna remove seed but won't kill other players.

After 3 mini drakes are killed, you can either wait for seeds to explode or just instant rush to big dragon because you are kinda fat with and will always have 80k+ hp so seed won't kill, big drake on other side have more spells than minis also is harder to kill than them. If you have Tiberius you use its active here to stunlock him until your teammates have arrived and to make him cast his ROTR which you gonna break with your DE, after breaking ROTR this is where you can ulti, since it's 1 target your ulti will be used to its fullest potential. Again you burst him with ultimates and after big mini dragon is dead again spread up to not kill each other with ''darkness seed''.

After seed is gone head over to main Shadow Dragon and recast your DE on him when he uses ROTR spell, after it keep doing DWRQ combo or if you didn't use your ultimate before use it now after ROTR break. Again buff yourself and your teammates with DT since it will probably expire by the time you kill dragons on both sides. Also in Shadow Dragon fight its much more recommended despite gear you have to only use DWRQ combo because of Shadow Dragon silence circles which he gonna cast very often usually interrupting your combo.If he cast them under you, you gonna hear sound something like ''DONG'' so if you can move from it you have 2 seconds before it activate. So don't wait 3 seconds between D and W cast, just instantly use it. Don't run like headless chicken because you are scared of shadow breath, just dps him and when he cast breath on you, do DWRQ combo so you remove healing debuff with your R and keep dealing damage to him. Care for ''Big Boom'' spell he uses because it's insta kill spell and usually is deadly combination if you get silence/slow with it. Break links with your Q/R if you get darkness debuff dash away from team and spam your R spell to survive it. On this boss it is recommended to have some kind of anti magic shield too if you get in pinch with darkness/silence so you can save yourself. Also it is great if you make Creation before going to Shadow Dragon fight because it will benefit your team a lot.

Summary: Your main job as lancer except dealing damage all the time is mostly to break ROTR shield as soon as they appear because with this you save time and allow your team to keep attacking and connecting their stuns, while if ROTR shield isn't broken they would need to stop attacking for that short time which is enough for Shadow Dragon to cast some of his spells. Also again you got great dodge mechanism in form of your Q/R so if Shadow Dragon use silence circle on you quickly evade it with either Q or R but R is much more recommended since its 1.5s cooldown and Q is your main source of damage on Shadow Dragon. Again use both Q/R to evade ''BIG BOOM'' to quickly break links, its essential to be agile and quick on this boss. If you got creation never use it for yourself but rather for team mostly to either shield team from shadow breath or when Shadow Dragon use ''darkness mark'' so you and your teammates don't take damage from it.

That would be pretty much it in general, again it is hard to explain it looks easy like this but in fact until you get accustomed to boss fight and learn timings, you won't do much. It's all about practice and thinking before doing something, not just mindlessly rushing. Again before Shadow Dragon fight it is recommended to have some nice gear like Spear of Tiberius/Creation and of course if you are new to Shadow Dragon boss Soul of the Dead Wings which will help you to survive more and the more you survive the more you learn about boss fight, later on you can either swap to Cape of Corrupted Flame or if you got lucky with Samael to Protector of the Skies which will increase your damage.



Credits
That's pretty much it, overall lancer is great hero for team, and if i may add is pretty complex and fun hero to play, it's great fun atleast for me to play with it and i doubt that any other hero would give me same amount of fun and joy as lancer.I hope this guide helped you to learn something useful and to improve your lancer gameplay atleast a little. At end i want to say thanks to my fellow friend Senn for helping me while i was making this updated guide and to FuryKick for letting me borrow icons from his posts making my job easier, also to Dragon,Tplus which posts i included in my guide, and that greatly helped me.

Also if you want to find me and play with me, i'm mostly playing on Europe.battlenet and you can add me on discord (MasterOgi#2404). Also if you think something is not right in guide and could be improved write me here and i will check it. Who knows maybe i missed some stuff. Thanks Keekero for making this wonderful map, gF for updating it and to all players who are playing it because we are the ones that keep it alive! Best regards, and see ya in The World RPG games.

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HandOfGod MasterOgi
Lancer 420

Weapon: Lightning Spear of Tiberius/Aglaia, the Spear of Heavenly Flows
Helm: Halo of Judgment/Crown of Rage
Armor: Creation of Heaven and Earth/Requiem, the Armor of Lamentation
Ring: Ancient Hourglass/Latea, Ring Of Chaos/Brooch Of Darkness/Purefrost Gauntlet
Wings: Cloak of the Fallen Shadows/ Soul of the Dead/Wings of Fury/Frozen Heart
Pickaxe: Abyssal Pickaxe/Mithril Pickaxe
Token: Waifu Token/Santa Token/Snowman Token

SAMAEL FOR MONTAGE

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Last edited by masterogi on Tue May 22, 2018 6:27 am, edited 126 times in total.

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 Post subject: Re: Updated Lancer Guide
PostPosted: Tue Jan 09, 2018 12:48 pm 
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Ruler of Flame
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Joined: Thu Aug 20, 2015 9:56 am
Posts: 91
Location: Serbia, Paracin
Updated Gear section little, updated Combo section!, updated with guides for SK/AE/ZL/SM ,updated with SD boss guide. Will keep updating more with items when i have more time ;)

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HandOfGod MasterOgi
Lancer 420

Weapon: Lightning Spear of Tiberius/Aglaia, the Spear of Heavenly Flows
Helm: Halo of Judgment/Crown of Rage
Armor: Creation of Heaven and Earth/Requiem, the Armor of Lamentation
Ring: Ancient Hourglass/Latea, Ring Of Chaos/Brooch Of Darkness/Purefrost Gauntlet
Wings: Cloak of the Fallen Shadows/ Soul of the Dead/Wings of Fury/Frozen Heart
Pickaxe: Abyssal Pickaxe/Mithril Pickaxe
Token: Waifu Token/Santa Token/Snowman Token

SAMAEL FOR MONTAGE

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 Post subject: Re: Updated Lancer Guide
PostPosted: Thu Mar 01, 2018 3:45 pm 
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Ruler of Flame
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Joined: Thu Aug 20, 2015 9:56 am
Posts: 91
Location: Serbia, Paracin
Updated combo section little, since Lancer nerfs, updated gear section, mostly helms, updated credits, updated with new spell icons, new spell description, updated spell section little, added lancer picture with end game gear. 8-)

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HandOfGod MasterOgi
Lancer 420

Weapon: Lightning Spear of Tiberius/Aglaia, the Spear of Heavenly Flows
Helm: Halo of Judgment/Crown of Rage
Armor: Creation of Heaven and Earth/Requiem, the Armor of Lamentation
Ring: Ancient Hourglass/Latea, Ring Of Chaos/Brooch Of Darkness/Purefrost Gauntlet
Wings: Cloak of the Fallen Shadows/ Soul of the Dead/Wings of Fury/Frozen Heart
Pickaxe: Abyssal Pickaxe/Mithril Pickaxe
Token: Waifu Token/Santa Token/Snowman Token

SAMAEL FOR MONTAGE

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 Post subject: Re: Updated Lancer Guide
PostPosted: Sun Mar 25, 2018 4:53 pm 
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Silverback Wolf

Joined: Fri Mar 23, 2018 6:49 pm
Posts: 3
"Wings-> For wings its pretty simple. Make Cape of Corrupted Flame which is pretty much your best early-mid game wing because it's passive pairs really good with Tiberius..." xD


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 Post subject: Re: Updated Lancer Guide
PostPosted: Sun Mar 25, 2018 10:06 pm 
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Ruler of Flame
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Joined: Thu Aug 20, 2015 9:56 am
Posts: 91
Location: Serbia, Paracin
Its not just Tiberius, you get nice procs from your Q and E too since single target, and if you decide to make hoj, you get procs on every autoattack. Surely it might take you some time to get Tiberius but still every other mid game wing is weaker than cocf.

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HandOfGod MasterOgi
Lancer 420

Weapon: Lightning Spear of Tiberius/Aglaia, the Spear of Heavenly Flows
Helm: Halo of Judgment/Crown of Rage
Armor: Creation of Heaven and Earth/Requiem, the Armor of Lamentation
Ring: Ancient Hourglass/Latea, Ring Of Chaos/Brooch Of Darkness/Purefrost Gauntlet
Wings: Cloak of the Fallen Shadows/ Soul of the Dead/Wings of Fury/Frozen Heart
Pickaxe: Abyssal Pickaxe/Mithril Pickaxe
Token: Waifu Token/Santa Token/Snowman Token

SAMAEL FOR MONTAGE

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 Post subject: Re: Updated Lancer Guide
PostPosted: Thu May 03, 2018 10:44 am 
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Ruler of Flame
User avatar

Joined: Thu Aug 20, 2015 9:56 am
Posts: 91
Location: Serbia, Paracin
Slightly updated combo section, updated gear section with upcoming new items (will add their icons and stats when i get my laptop back), also soon incoming lancer valtora guide.

_________________
HandOfGod MasterOgi
Lancer 420

Weapon: Lightning Spear of Tiberius/Aglaia, the Spear of Heavenly Flows
Helm: Halo of Judgment/Crown of Rage
Armor: Creation of Heaven and Earth/Requiem, the Armor of Lamentation
Ring: Ancient Hourglass/Latea, Ring Of Chaos/Brooch Of Darkness/Purefrost Gauntlet
Wings: Cloak of the Fallen Shadows/ Soul of the Dead/Wings of Fury/Frozen Heart
Pickaxe: Abyssal Pickaxe/Mithril Pickaxe
Token: Waifu Token/Santa Token/Snowman Token

SAMAEL FOR MONTAGE

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 Post subject: Re: Updated Lancer Guide
PostPosted: Thu May 17, 2018 4:40 pm 
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Ruler of Flame
User avatar

Joined: Thu Aug 20, 2015 9:56 am
Posts: 91
Location: Serbia, Paracin
Updated ''Gear section'' with new items (both icon and description), updated old items icons and description ( i think they are better looking now than they were before, kinda more HD ), slightly updated old boss guides for Lancer. Best regards folks.

_________________
HandOfGod MasterOgi
Lancer 420

Weapon: Lightning Spear of Tiberius/Aglaia, the Spear of Heavenly Flows
Helm: Halo of Judgment/Crown of Rage
Armor: Creation of Heaven and Earth/Requiem, the Armor of Lamentation
Ring: Ancient Hourglass/Latea, Ring Of Chaos/Brooch Of Darkness/Purefrost Gauntlet
Wings: Cloak of the Fallen Shadows/ Soul of the Dead/Wings of Fury/Frozen Heart
Pickaxe: Abyssal Pickaxe/Mithril Pickaxe
Token: Waifu Token/Santa Token/Snowman Token

SAMAEL FOR MONTAGE

Image


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