Season 4 Bugs / Suggestions

Report any bugs, glitches, and suggestions here for future versions
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RockLeeNBU
Jack
Posts: 256
Joined: Sat Oct 19, 2013 4:18 am

Re: Season 4 Bugs / Suggestions

Post by RockLeeNBU » Thu Aug 02, 2018 4:11 am

This isn't exactly a bug, but maybe a detail overlooked?

Since sniper's Explosive Shot (R) empowers its next attack, and since some enemies have evasion, the shot can sometimes be delayed because of the miss... and sometimes its at a very crucial point in a fight.

When combo'd with any other skill its fine, but when W and E are on CD, i can't use those combos and have to resort to just using R by itself.

I guess its a small detail to worry about, but when you get a chance please take a look!

RedFox
Furbolg Giant
Posts: 20
Joined: Sat Nov 26, 2016 11:12 pm

Re: Season 4 Bugs / Suggestions

Post by RedFox » Fri Aug 03, 2018 2:04 pm

Intended or not ?
Second use of Wind Mage's (D) with Fairy Garment on her is not heals her
https://youtu.be/sJSYgp3C-W0
Right_Go
Mini wim
[img]http://i.imgur.com/nFyHvAd.png[/img]

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Ashmedai
Mage Lord
Posts: 271
Joined: Fri Feb 20, 2015 3:35 pm

Re: Season 4 Bugs / Suggestions

Post by Ashmedai » Fri Aug 03, 2018 10:34 pm

I don't think its supposed to heal on return, just on first tp
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R.I.P. Atalanta Skin

#ShittingLuckyCharms

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Giddran
King Crab
Posts: 55
Joined: Sat Jun 07, 2014 9:46 pm
Location: Where there is snow

Re: Season 4 Bugs / Suggestions

Post by Giddran » Sat Aug 04, 2018 1:13 am

Some more tweak suggestion on Shooter for fun gameplay

Stardust Rain (T):
Allow T to overide SK minis pull again

Comet Storm (F):
Give instant kill immunity during the Invulnerability window. It will mostly be quite gimmicky but the main point it would be fun. There is already a drawback with havin Invul instead of 100% which causes you have to work extra to aim the spell but i dont think i would prefer having 100% over invul since it kinda makes gameplay funnier.

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masterogi
Giant Golem
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Location: Serbia

Re: Season 4 Bugs / Suggestions

Post by masterogi » Sat Aug 04, 2018 11:40 am

There doesn't exist limit to one's own imagination and ideas and there are sure a lot of things to be done that would make gameplay quite more funny and interesting, but sometimes we must know the boundaries of something being fun and something being broken op, but i guess those 2 things in most of cases go together so i'm doing my suggestion too, make lancer R use 10 mana, it will be fun! :lol:
[b][color=#FF8000]HandOfGod[/color][color=#000000] MasterOgi[/color]
[color=#000000]Lancer 420[/color] [color=#BF0000]Weapon:[/color] [color=#000000]Lightning Spear of Tiberius/Aglaia, the Spear of Heavenly Flows[/color] [color=#BF0000]Helm:[/color] [color=#000000]Halo of Judgment/Crown of Rage[/color] [color=#BF0000]Armor:[/color] [color=#000000]Creation of Heaven and Earth/Requiem, the Armor of Lamentation[/color] [color=#BF0000]Ring:[/color] [color=#000000] Ancient Hourglass/Latea, Ring of Chaos/Brooch of Darkness/Purefrost Gauntlet[/color] [color=#BF0000]Wings:[/color] [color=#000000]Cloak of the Fallen Shadows/ Soul of the Dead/Wings of Fury/Frozen Heart[/color] [color=#BF0000]Pickaxe:[/color] [color=#000000]Abyssal Pickaxe/Mithril Pickaxe[/color] [color=#BF0000]Token:[/color] [color=#000000]Waifu Token/Santa Token/Snowman Token[/color][/b]
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[b][color=#BF0000]SAMAEL FOR MONTAGE
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Giddran
King Crab
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Joined: Sat Jun 07, 2014 9:46 pm
Location: Where there is snow

Re: Season 4 Bugs / Suggestions

Post by Giddran » Tue Aug 07, 2018 9:45 am

Visual:
Chronos, the Cannon of Time
Add a visual proc number for weapon procs.
Dantes Inferno:
Instead of having Buff (no text) - 1 Stack - 2 Stack change it to a 1-3 counter. (1 Bullet, 2 Bullet, 3 Bullet)
Shooter tooltips:
Q:
Remove the (Skill Level X 5) in tooltip due neglectible
T:
Add infomation about (Pure Attack Speed) bonus and number projectile bonus

--

I'm not sure if Witch D is a non-clickable passive anymore. But i always saw the lack of control with the orbs as a possible obstacle on certain things like SD Rotr which heals.

Allow D click to toggle Orb attack.
Allow D click to make orbs do 0 dmg for X seconds then bonus dmg for Y seconds to give control over damage.

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