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PostPosted: Mon Dec 12, 2016 7:10 pm 
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Demon Lord

Joined: Wed Jan 08, 2014 7:17 pm
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Yeah that too, but what I meant mostly is for making powder, or just be stuck with an item forever because of insane long cd.

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PostPosted: Wed Dec 14, 2016 8:52 pm 
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Jack

Joined: Thu Aug 14, 2014 9:56 pm
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I agree with Urim here. Some "temporary" items have too long cd that people get discouraged to use them even tho they benefit whole team a lot, like above mentioned candybag.

PCW needs proper buff tbh. The increase from ccw to pcw is so minor it makes you wonder if you should make them, regardless of refresh. The 150 mainstat it got is not even that good. Should make it 150-200 all stats instead (correcting recipe to cost more is also ok if this happens).

Grim Heart got nice buff from before (it was very useless before) but even now after spending quite a lot of time testing it i still wonder if it's worth making. For example debuff is pretty ok but dmg coming from it doesn't even exceed eon/shroud to make me want it(both eon/shroud are much easier to get as oposed to DC and EOD). On the same note, it's survival is not that great either. I compared it to my current wings eon and wings i also have SE and both are better than grim heart which costs much more recipe wise. Eon might be .25% drop but it's very worth that low chance and SE is super cheap wings which provide team heal as well as super high survival compared to grim heart so i really don't see the reason to make them other than (i can). My point being is that they need recipe change to lower the cost to make them cost-efficient.

Will of Protector is an ok helm but as Urim mentioned somewhere in this thread it's not that cost efficient either especially considering it got a nerf on active which wasn't that OP to begin with. A buff or again nerfing recipe should be considered for this helm.

Candy bag i suggest removing cd but allowing the usage only once per game so we get benefit of candies and actually make people that have it use it without needing to waste 4min of waiting it's cd to swap to decent ring. It's really not time efficient in high run to afk 4min to swap to decent ring because let's face it, you aren't gonna go do sd with 3-4 heroes using candy bag as their ring (this was just a random example that springed to mind).

Grim Visage was once so good helm i even used it on a str hero but now it's just pathetic in my honest opinion. 90s cd for mediocre heal and very low stat increase is just too bad. Once you use it's active you're stuck with just an average helm. Do something about this helm, either buff it or give it an upgrade or just return it to what it was before but nerf the 40% dr it had since that was bit too op.

Purefrost gauntlet is by far my favourite ring, very tanky, slow is super nice and it's so very cheap. Maybe give this ring some upgrade, preferably not to be 50ish stats and 1% sd like transition from brooch to shirin with an insane recipe.

Some specialty weapon for sins please. Scythe is very "meh" weapon from all the nerfs and it's so stale. Laksha is also very weak, needs some serious buff or even an 4th upgrade that will actually be useful.

Some change to crusader would be very nice. We have such low amount of str heroes and she's literally just tanky. Dps is very mediocre while her tanking capability is too big, as well as her usefulness in team being an absolute 0. She brings literally nothing to team, her soloing potential is huge for minor bosses but at highs it doesn't matter if you survive for 10 min like she can, because you simply can't solo a high boss and if team is dead a hero surviving for long period of time won't provide anything. Give her some team-benefitial spell or effect or anything that will make this hero wanted in team.

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PostPosted: Fri Dec 16, 2016 4:15 am 
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Shadow Dragon
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I like the idea of giving items a buff of making the recipes cheaper (like pcw, almost all cases other wings like soul eater are better, except for few cases like AM just for the few % damage bonus specialty on the ult, the refresh is not really useful because its so random and unpredictable; if only it was a clickable active with X duration and you have to cast Y amount of spells in that timeframe, then all your spells refresh or something, maybe op, but idk some more controlled way to refresh)

I think candy bag could have a much longer cooldown, or even a one-time use (encourages other people to make the candy bag), but be able to drop on cooldown.

I feel like grim visage was meant to be a mid-level helm, not for end game, but everyone was using it over many other options for helms, so thats why it got nerfed
I dont feel the need for it to get buffed, but I guess an upgrade to it is nice... but an upgrade to any existing item is always nice though...

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PostPosted: Sat Dec 17, 2016 2:24 pm 
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Kobolt Lord
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Joined: Sat Sep 26, 2015 10:24 am
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Make a board for all boses, sumoned or field, with cooldowns
Make an NPC in witch u check the recipes for items, for every zone


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PostPosted: Sat Dec 17, 2016 2:39 pm 
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Wings of Death
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Recipes for items can already be checked by clicking on any material (shows in what recipes that material can be used).


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PostPosted: Mon Dec 26, 2016 6:26 pm 
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Shadow Dragon
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i like the idea of how shooter can be agi or int, adds more variety
but i dislike how she can only use guns, and how a new weapon set had to be designed for just one character, it feels like bowmaster again (before there was sniper), there was bow for 1 char, then sniper came out and bow could be used for 2 char, now theres gun... for 1 char only... its like MA with gloves, but eventually he became able to use swords in higher-tiered items

more importantly, i dislike how theres the idea of an option to go AGI or INT but the items dictate only AGI, so its a pseudo-option, theres actually not much option. because spells like T and F iirc, do Main Stat base only, theres no point to do 50/50, its best to go 1 stat, which means less variety.

potential suggestions:
1) instead of Guns giving only AGI, there should be some mixed stat guns or pure INT guns
(I also wouldnt mind if shooter could use bows... ik its not logical but i dont really like the idea of having a weapon category for just 1 character type, this might just be me though;
suggestion would be to change bow and gun into a [Ranged] weapon category)

2) maybe shooters can use robes and armors (hoods and helms)? this way you can make a INT based char?

3) spells like T and F, can do Main Stat 75% + Other Stat 50% damage or something, that way, there is still desire to get the other stat and +All Stat items are much more appealing too

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PostPosted: Mon Dec 26, 2016 6:41 pm 
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Wings of Death
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1)gF will add much more guns later on with 05a release and further;
2)Starting from 04i shooter indeed can use hoods and robes, also there's always spiritus/spirit dagger if you want some int from weapon;
3)On release shooter's t used to be 10*(agi+int) and f used to be 40*(agi+int) but I assume it was too op, so gF changed it into main stat, but I think shooter's main stat is whatever pure stat she has highest (so you can in fact go pure int or pure agi).


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PostPosted: Mon Dec 26, 2016 6:47 pm 
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Shadow Dragon
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1) yes, ik greenFruit is working hard to add more guns, i was just giving my ideas based on the current guns released so far, which are purely agi (it would have been nice to have had 1 non-pure agi gun)

2) i was not aware of this, so this is great ^^

3) the ver i played, the shooter T and F was Main Stat, and i made a pure int shooter. Im offering these ideas because i didnt want to make a main-stream-pure-agi-shooter-like-everyone-else-because-everyone-else-is-doing-it-and-because-they-said-its-the-best/only-option-and-theyre-right-because-theres-very-little-int-options
I think the idea of Main Stat x big factor and Other Stat x smaller factor, is a good idea too; that way you dont have to go pure agi or pure int, but you can also do a 60/40 or 50/50 or w/e

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PostPosted: Mon Dec 26, 2016 7:29 pm 
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Demon Lord

Joined: Wed Jan 08, 2014 7:17 pm
Posts: 492
HvsH wrote:
i like the idea of how shooter can be agi or int, adds more variety
but i dislike how she can only use guns, and how a new weapon set had to be designed for just one character


Shooter was meant to come out with gunner, who would use guns too. So it's just a matter of time^^ And it doens't really bother me to increase variety of items.

Also greenfruit said he would make some special item for shooter to go more support wise with special effect on T healing (for example). So mixed stats won't be bad soon.

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PostPosted: Wed Dec 28, 2016 5:59 pm 
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Jack

Joined: Thu Aug 14, 2014 9:56 pm
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Santa spawned both times very far away from fairy forest (about 2-3k range from it) and still pushed us and boss with his deers.


Attachments:
Santa push on ent storm again.w3g [97.44 KiB]
Downloaded 14 times
Santa bug, push under ent storm with sp.w3g [70.24 KiB]
Downloaded 12 times

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Crown of Wrath/Archangel's Halo
Requiem, the Armor of Lamentation
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