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PostPosted: Thu Feb 19, 2015 8:22 am 
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Guardian Spirit
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Joined: Wed Oct 16, 2013 12:25 am
Posts: 200
Particularly because in every dl run I've been in with a particular priest they've done this to some degree, I'd like to see the right hillside in the prius area instantly kill any players or summons that get up there similarly to the volcanic lands bridge. It's abuse, and using it to lure infernal drops or pull them onto the cliff and remove them from the fight in such a way just seems to be against the spirit of twrpg. (not to mention you can already fairly do it with the fence and left hillside which can be walked to).

The way the player was doing it was not a huge matter of abuse, but it could be abused pretty badly. if needed i can provide a replay where they got up onto the hill.


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PostPosted: Thu Feb 26, 2015 3:55 am 
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Silverback Wolf

Joined: Sat Feb 21, 2015 3:41 am
Posts: 7
I would really like it if the numbers on the cooldown of spells were changed from "percentage completed" to "seconds left until cooled down". I'd personally much prefer to know that I have 5 seconds left on a spell's cooldown rather than knowing the spell is 75% of the way through its cooldown. We already visually get the percentage on the spells icon, so the numbers are redundant. It would be no information lost, only information gained.


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PostPosted: Thu Feb 26, 2015 6:07 am 
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Shadow Dragon
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Joined: Mon Oct 14, 2013 3:44 pm
Posts: 871
I dont think thats possible, and the cooldown-ui used is common in many korean maps, so i doubt greenFruit developed it.

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PostPosted: Thu Feb 26, 2015 6:21 am 
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Silverback Wolf

Joined: Sat Feb 21, 2015 3:41 am
Posts: 7
Ah, that's too bad.


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PostPosted: Fri Mar 06, 2015 6:02 am 
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Mammoth
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Joined: Thu Nov 13, 2014 11:07 am
Posts: 63
Location: Vietnam
remove or add some doodads in order not to make players stuck when they are knocked back by skill (ex: skill T of Sniper)

I have one here:
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PostPosted: Tue Apr 07, 2015 4:02 pm 
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Ruler of the Lav Sea

Joined: Fri Feb 28, 2014 12:50 pm
Posts: 132
Location: Wales, Anglesey
leolalala75 wrote:
remove or add some doodads


Doodads are quite hard to find. I've spent hours finding them :S

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PostPosted: Thu Jul 16, 2015 4:53 pm 
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Mammoth
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Joined: Thu Nov 13, 2014 11:07 am
Posts: 63
Location: Vietnam
Dear map makers,
can you please, please remove stupid trees which make ppl stuck when knock back by skills at Abandoned Cemetary and near Mage Lord fighting place. This is very annoying! I don't know if it was one of your intention or what, it still remains up to newer versions.

I don't care if you will read it or not, but I'm sure I'm not the first one find it FUCKING annoying and stupid. It is unfair when you snipe MC and get stuck, it comes to you and take your life. wtf is that?

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Corrupt Crystal Wings
Flame Explosion

Jack-o'-Lantern token Tokens section, page 10


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 Post subject: 'l|ABOUT TERRAIN|l'
PostPosted: Wed Aug 19, 2015 7:50 pm 
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Silverback Wolf
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Joined: Tue Nov 26, 2013 6:16 pm
Posts: 4
Location: Croatia
I have a suggestion for the staff team.
If u want i can edit the terrain to something better,but i need our map to edit it,so if u don't trust me,copy the triggers in a another map,then give me the copy of the map that has no triggers ,and i will make a pure fantasy terrain for u,i mean something very beautiful.
So i will show u some of my works now,btw. if u mean this pictures are not mine,then give me a picture that u guys have not upload yet ,and i will upload it on my account.
The pictures areHERE
P.S.if u think this is not my work ,i will give u one of my maps that shows my work.

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PostPosted: Wed Aug 19, 2015 7:55 pm 
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Divine Angel

Joined: Mon Oct 14, 2013 9:24 pm
Posts: 287
Current developers are Korean.

They can be found on http://cafe.naver.com/twrpg3

I don't know how to contact them, but go ahead if you can.

Sounds like a good idea.

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PostPosted: Fri Sep 25, 2015 7:37 pm 
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Kobolt Lord

Joined: Sat Oct 18, 2014 8:10 am
Posts: 11
Hey guys,
just wanted to make this simple suggestion :

Would be nice if there was a recipe to combine abyssal pickaxe and mithril pickaxe. Let's say the recipe will be like this (or with different names and materials, I'm giving an example here):

Mithril pickaxe + Abyssal pickaxe + Mad Symbol = Madness pickaxe

The ability of this pickaxe would be like this :
First cast does the same thing as 300 clicks on abyssal pickaxe. Second cast does the same thing as 300 clicks on mithril pickaxe. Next cast is the same as the first and then same as second etc. The CD for this ability could be one minute.

*Replace the number 300 with anything more appropriate if it's too high or low.


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